Sensory To Ship 'Speech Trigger' SDKs for iOS, Android

By: Mark Hachman

On Monday, speech technology company Sensory will release software that allows true hands-free speech triggers for both the Android and Apple iOS operating systems, Sensory's chief executive said Friday.

Sensory will release its Truly Handsfree Trigger SDK for both platforms, allowing each device to constantly "listen" for voice commands.

The Sensory hands-free trigger is already being used in the Vlingo InCar app for Android phones, where users merely have to say "Hey Vlingo" for the app to wake up and interpret commands, such as navigation and search queries. (Vlingo then reads back actual answers to your queries, a function that Vlingo provides, not Sensory.)

One of Vlingo's selling points for the InCar app was that users didn't have to fumble about for a touch trigger before using the hands-free device. As Mozer noted, "hands-free" solutions, like Ford's Sync, require users to push a button to initiate a call.

"Speech is popular, but it's still controlled by touch," Mozer said. "If you watch their [the Sync] videos of hands-free devices, it all starts with a touch."

"We do think that in-car is the low-hanging fruit, and that there's an immediate desire for this," Mozer added. "But there's a lot of opprtunities for triggers in the home and in the home gaming market."

Mozer said that Sensory was working with a number of car manufacturers, but that he wasn't allowed to name who, nor when they would ship. "However, it's very fair to say that nothing will be built into a car this year," he said.

Because Google and Microsoft give away their speech-recognition SDKs for processing voice commands via the clouds, there are numerous opportunities for what Mozer called SCIDS: Speech-Controlled Internet Devices, in the home.

For example, Google and Logitech developed an Android remote-control application for the Logitech Revue and other Google TV devices that allows voice-controlled search. But it still requires navigating to the app to launch, plus a touch trigger. Google has also said that 25 percent of all Android-based searches are now done by voice.

The problem with enabling voice triggers on mobile devices, Mozer acknowledged, is that the need to constantly "listen" for the speech trigger can use up a device's battery at an advanced rate. Dedicated devices, such as the BlueAnt Bluetooth headset with Sensory trigger technology built in, can be optimized for low power, with the device operating in a quiescent, low-power mode as much as possible to optimize battery life. Current Android and Apple iPhones can't quite offer the same capability, Mozer said.

"Android's better than most OSes, where you can tune things and offer more system control," Mozer said. "You really do want to turn everything off - the screen, everything - except for the microphone... and a low-power DSP" to process the speech, he said.

"I'm not an app development expert, but none of our developers have come up with an app that's optimized for battery consumption," Mozer added.

It's possible, Mozer acknowledged, that Google could develop its own hands-free trigger. However, Sensory has been working on the technology for more than fifteen years, with some "extremely novel approaches," he said.

For that reason, Mozer said, Sensory recommends its speech trigger technology only be used on rechargeable devices or those that can be plugged into a wall or another fixed power source.
The Sensory Truly Handsfree Trigger SDK costs $2,500 and includes five hours of development support, Sensory said. 


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BlueAnt T1

by Jamie Lendino

I've tested so-called rugged Bluetooth headsets before, but this is the first I've seen with removable sleeves. The T1 includes two included sleeves, which you can use to protect it when you're expecting harsh conditions like heavy winds and rain. Otherwise, you can leave the sleeves off for a slightly smaller, more traditional design. Fortunately, the T1's sound quality and battery life both measure up no matter the conditions, and it's pretty comfortable to wear, too.

Design, Fit, and Setup

The T1 is made entirely of black plastic. It measures 0.6 by 2.0 by 0.9 inches (HWD) and weighs 0.4 ounces with the ear hook attached. The sharp edges and thick design looked ungainly in person; there's no mistaking this thing once it's on your ear. On the plus side, the two big volume buttons on the top edge are easy to use, and the back panel contains a sizable, sliding power switch. The thin multifunction button on the front panel was a little difficult to press, though.
Once I inserted the translucent plastic ear hook, the T1 felt comfortable to wear using the default rubber ear tip. The company provides four others in the box in varying sizes, in case you can't get a good fit with the first one. The two included rubber skins help protect the unit against dirt and moisture, and are easy to quickly slip on and off. The bundled AC adapter connects to the T1 via a removable USB cable, which you can also use to charge the T1 via a computer.

For this review, I paired the BlueAnt T1 with an iPhone 3GS ($99, ) and a Samsung Captivate ($199.99-499.99, ), both on AT&T. Setting up the T1 was a cinch: when I first paired the T1 with the iPhone 3GS, the T1 walked me through the pairing process using voice prompts. Then it automatically transferred the 350-entry address book, which took about a minute. Controlling the headset with my voice generally worked well, and made it easy to check the unit's battery life or pairing status, as well as initiate voice dialing with compatible phones.

Sound Quality, Other Features, and Conclusions

In a series of voice tests, the T1 sounded clear, warm, and punchy, both to me in the earpiece and to other callers through the mic. Transmissions were clear; I heard a little static during one pairing with the iPhone, but otherwise performance was good overall. The T1 features BlueAnt's new Wind Armor technology for suppressing extraneous external noise. Still, noise suppression remains second-class next to the Aliph Jawbone Icon ($99, ) and the Plantronics Voyager Pro ($99.99, ). With the T1, callers could still hear a fan I had running in the office in the background.

Other features are relatively standard fare for Bluetooth headsets. The T1's multi-point design lets you pair it with two devices simultaneously, so you can use it with a second cell phone or a VoIP app on a PC (assuming the PC has Bluetooth). The T1 also supports A2DP audio streaming, which makes it an ideal companion for listening to podcasts, audio books, and Internet talk radio through your cell phone. Range was average; I could walk about 15 feet from the handset before the audio signal began to degrade noticeably. Battery life was solid, at 5 hours and 54 minutes of talk time.

The market is flooded with Bluetooth headsets, but the T1 distinguishes itself with its removable rugged sleeves, voice control, and A2DP audio streaming. It's a good value at $79.99; that's $50 less than the flagship BlueAnt Q2 ($129, ), which lacks the rugged sleeves, but is slimmer and sounds a bit better. Our Editors' Choice headset remains the Aliph Jawbone Icon, which offers the best noise suppression on the market and the clearest sound to other callers, even if it's not particularly comfortable and has shorter battery life than most. 


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Bose Bluetooth Headset

by David Pierce

Bose is known for its attention to comfort and design, for excellent noise cancellation technology, and for charging a premium. The new Bose Bluetooth Headset ($149.95 direct) is both comfortable and expensive, but its middling noise cancellation and a price tag that's 50 percent higher than the Editors' Choice Aliph Jawbone Icon ($99.99, 4 stars) and the excellent Plantronics Voyager Pro+ ($99.99, 4 stars) make this Bluetooth headset a tough sell.

Design

The Bose Bluetooth Headset is a tiny trapezoid that's hardly bigger than a AA battery. The headset measures .7 by 1.8 by 1.3 inches (HWD), and weighs .48 ounces. It's mostly black, with a silver line running around the edges and a silver Bose logo on the front. Volume controls and a large button for initiating and ending calls sit on top of the headset. The power slider is on the bottom, a welcome change from headsets that require holding the call button for various amounts of time to turn on and off. Buttons were easy to press and easy to distinguish from one another, and I never hung up a call while trying to turn up the volume.

On the back of the headset are LED lights for battery status and Bluetooth connection status. The battery light flashes green, yellow, or red, depending on the power remaining.

In the package with the Bose Bluetooth headset are a carrying case for the headset, a USB charger and wall adapter, and small, medium and large tips for your ears. The tips may be different sizes, but they've got one thing in common: they're all for your right ear. The Bose Bluetooth Headset only works in your right ear, and Bose gave no indication that it planned to release a lefty version.

Connecting, Comfort and Extras

Pairing the Bose Bluetooth Headset, which I did with a Samsung Fascinate and an iPhone 4, is incredibly simple. By pressing and holding the Call button for about five seconds, I got the blue Bluetooth light on the Headset to blink slowly, which means it's in pairing mode—both phones found it immediately and paired in seconds.

The Bose headset doesn't show its battery life in the iPhone's status bar, like competing Aliph and Plantronics products do, and it doesn't have apps like the Jawbone or built-in voice commands like high-end BlueAnt products.

On the other hand, this is the single most comfortable and secure Bluetooth headset I have ever tried. Bose uses the same StayHear tips that are on the IE2 earphones ($99, 4 stars), which fit inside the inner portion of your ear. There's no pressing anything into your ear canal, or awkwardly hanging something over your ear. It sits snugly and securely, and though it felt like it might fall out since it feels so loose, it never did. For road warriors who will get hours of use from their Bluetooth headset every day, the Bose is uniquely ear-friendly.

Quality and Performance

Voice quality with the earpiece was good, but not as good as either the Voyager Pro or the Jawbone Icon. The Voyager Pro was warmer and louder, and the Icon was clearer.

Bose touts two specific features for its headset. First is its ability to automatically adjust volume on both ends, so that whether you're in a quiet room or a noisy crowd, you'll hear and be heard equally well. (Plantronics calls their version of this technology Audio IQ.) In my tests, Bose's adaptive volume control worked surprisingly well. I began a call indoors, and then walked out the door and down the street in midtown Manhattan, and I could hear and be heard the entire time. I could occasionally hear the volume adjusting as noise levels changed, but volume as the caller heard it stayed mostly consistent.

Bose's other flagship feature is noise cancellation, and that was less impressive. Noise was certainly diminished, but callers could hear when I was in a windy spot, or if there was significant background noise around me. When driving with the windows down at 50mph, I was able to hear and be heard, but the caller heard the wind as well.

Battery life, at 5 hours and 10 minutes of talk time, is terrific for such a small headset (Bose also rates it at 175 hours of standby time, which is over a week). Larger headsets like the Motorola Endeavor HX1 (4 stars) get even longer life, but for its size the Bose's performance is excellent. Range was good as well—I could walk about 20 feet away before the audio began to noticeably degrade.

The Bose Bluetooth Headset is a solid headset; it's long-lasting, supremely comfortable, and works well. But for $149.99, I expected either more features or better sound performance. The Aliph Jawbone Icon remains our Editors' Choice for Bluetooth headsets both for its class-leading noise cancellation and its feature-expanding app ecosystem—not to mention its $99 price tag. 


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Bluetooth Bound for Visor

Acer partners with Widcomm to bring Bluetooth technology to Handspring devices.

By Eileen Smith, PCWorld  

Acer NeWeb expects to ship by mid-2000 the Blue-Connect, which provides plug-and-play wireless connectivity to Handspring's Visor, and compliance with the emerging Bluetooth technical standard.

Bluetooth is a low-power and short-range radio link technology that allows up to eight devices, such as portable PCs and mobile phones, to wirelessly communicate with each other. More important, it's affordable.

Blue-Connect could be the first marketed Bluetooth-enabled consumer electronics device to comply with Version 1.0 of the specification. Acer NeWeb, a division of the Acer Group, is making the leap through a partnership with Widcomm, a Bluetooth technology provider of wireless communication solutions. The companies made the announcement at the Comdex trade show here this week.

The Blue-Connect snaps onto the back of the handheld device. It conforms to the Springboard interface on the Visor PDA.

The Blue-Connect "beams" applications from Visor to Visor or from Visor to desktop and notebook using Blue-Share synchronization. You can also beam address-book entries and transfer images from Visor to digital cameras.

"We're going to be an Internet enabler in an Internet era," says Simon Lin, chief executive officer of the Acer Group. Lin called Bluetooth a major investment and said this partnership was a major step.

Hiep Pham, Widcomm's CEO, called Bluetooth technology the "evolution of the cellular system."
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Wireless Security Keeps Drivers off Cell Phones

By Network World staff, Network World 

University of Utah researchers have invented technology that could come to be embraced by teenagers with the same enthusiasm they have for curfews and ID checks. And like those things, it could save their lives.

The Key2SafeDriving technology uses RFID or Bluetooth wireless capabilities to issue signals from a car key to a cell phone to prevent drivers from talking on their phones or texting while driving. Some research shows that as many as one in 10 teen drivers talk on cell phones or send text messages while driving, and the consequences of such ill-advised multitasking have grabbed many a headline in recent years.


A company called Accendo LC of Kaysville, Utah, has licensed the technology and is working to build it into commercial devices that could be on the market next year. The company is sorting out how to bring the technology to market, but one possibility is that it would be made available through cell-phone service companies and could be tied in with insurance companies, which might offer discounts for users.

Xuesong Zhou, assistant professor of civil and environmental engineering, sums up the purpose of the technology this way: "The key to safe driving is to avoid distraction." He invented Key2SafeDriving with Wally Curry, a University of Utah grad student.

The system involves a device that envelops a car key and that signals the cell phone to prevent calls and texting when the key is removed from it. The cell phone would steer callers automatically into a voice mail system alerting them that the intended call recipient is driving and will return the call later (the system does enable 911 calling, however).

In theory, the technology could be used by adults, but the reality is they are more likely to have their kids use it. If insurance discounts were part of the mix, however, adults could be swayed to use it, too.
The issue of using cell phones while driving has become something of a focus at the University of Utah. Earlier this year it released findings that showed cell-phone-wielding drivers tend to drive more slowly and can create traffic jams.

For more information about enterprise networking, go to NetworkWorld. Story copyright 2010 Network World Inc. All rights reserved.
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10 Mobile and Wireless Technologies To Watch

By Computerworld Philippines staff, computerworld.com.ph-

Gartner is highlighting 10 mobile and wireless networking technologies -- including new versions of Bluetooth and location-awareness -- it says will play a big role in business-to-employee and business-to-consumer interactions over the next couple of years.


"These mobile technologies were selected because they will evolve in ways that affect corporate strategies, significant numbers of customers or employees will adopt or expect them, or they will address particular mobile challenges that organizations will face through 2011," said Nick Jones, vice president and distinguished analyst at Gartner, in a statement.

The list:

  • Bluetooth (3 and 4): Both Bluetooth updates are coming by next year, with Version 3 exploiting 802.11 for a speed boost and enabling transfer of multimedia transmissions, and Version 4 featuring a low-energy mode that will allow devices to work with external peripherals and sensors, such as laptop autolocks.

  • Mobile Web: Look for much more widespread use of smartphone Web browsers as better screens on smartphones make surfing the Web more inviting from these devices. Vendors such as Microsoft are said to be building much better mobile browsers, such as for Windows Phone 7.

  • Mobile Widgets: These will rely on technologies such as JavaScript and HTML to provide handset users with real time updates on everything from the weather to blog posts.

  • Platform-independent mobile app development tools: These will be needed to enable apps to run across the increasingly dizzying array of mobile devices, such as those debuting at the CTIA show.

  • App Stores: Look for even more app stores beyond the most famous, Apple's, such as the one being coordinated by major mobile carriers. Gartner expects organizations to create their own app stores in some cases to distribute apps to customers and employees.

  • Enhanced location awareness: Gartner says GPS will be on more than three quarters of mobile handsets by the end of next year, and this should spur an explosion in apps to exploit location-awareness. Privacy issues will require constant attention though.

  • Cellular broadband: The rise of 4G wireless, fueled in part by FCC directives on national broadband, should enable wireless users to do more than ever with their existing devices and open the door for new types of mobile devices.

  • Touchscreens: Recent research shows that most smartphones now have touchscreens, so application developers will need to take this into account as they build programs.

  • Machine-to-machine communications: Advances here will enable new smart grid, security and retail applications and devices.

  • Device-independent security: Look for cloud-based security to help CIOs better safeguard corporate data and devices.

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UWB Group Hands off to Wireless USB, Bluetooth

By Stephen Lawson, IDG News

The WiMedia Alliance, the industry group organized to push UWB (ultrawideband) technology, will disband after it finishes transferring its technology to two other personal-area network organizations.

UWB is designed as a personal-area network for high-speed transfers of data, especially multimedia content, among devices at close range. It has a signaling rate of 480Mb per second (Mbps), with real-world throughput ranging from 50Mbps to 300Mbps, according to the WiMedia Alliance. WiMedia was formed in 2002 to promote adoption of the technology and ensure interoperability among products that use it.

The technology can reduce the clutter of cables and allow fast, easy transfers of large multimedia files among PCs, consumer electronics such as TVs, and handheld devices, according to WiMedia President Stephen Wood.

Although UWB became the foundation of Wireless USB and the Bluetooth SIG (Special Interest Group) is still studying the technology as the basis of a future specification, it hasn't taken the home or enterprise worlds by storm. The Wireless USB Implementers Forum, which is affiliated with the sponsors of wired USB, lists 114 products or sets of products with Wireless USB, including notebooks from Lenovo and Fujitsu. By comparison, Wi-Fi is available in almost all laptops and an increasing percentage of smartphones.

Wireless USB is still in its infancy as a commercial product, Wood said.

WiMedia has reached agreements to transfer technology to both the Wireless USB Implementers Forum and the Bluetooth SIG, and it will cease operations after it completes those transfers, Wood said.

Now that those groups have adopted the system to use with their specifications, WiMedia is no longer necessary, Wood said. Having a single organization to finalize the UWB specification helped to ensure one standard that both Wireless USB and Bluetooth could use, preventing interference or conflicts, according to Wood. The group also achieved more widespread approval for the use of UWB, which is now legal at various frequencies in U.S., Europe, Japan and South Korea.

But industry analysts said UWB has never gained much traction, for a variety of reasons.

"If UWB were successful, the WiMedia Alliance wouldn't be shutting its doors," said In-Stat analyst Brian O'Rourke.

The technology is hobbled by both relatively high price and the lack of urgent uses, O'Rourke said. Because UWB chips are not shipping in the same kinds of volumes as Wi-Fi or Bluetooth, they remain more expensive and there is a premium for products that include UWB. A typical use might involve networking a printer to a PC from across a home office, he said. But the number of people who need to do that is relatively small, and the extra cost of a Wireless USB printer or an add-on network limits the appeal, O'Rourke said.

UWB chips cost between US$6 and $7 and need to fall about another $1.50 before they start selling in higher volumes, said WiMedia's Wood.

Clouds have been gathering on the UWB horizon for some time. The Bluetooth SIG turned to IEEE 802.11 as the basis of its Bluetooth 3.0 standard, coming in April. Texas Instruments pulled out of WiMedia last year, and Intel has stopped developing its own UWB silicon. Also last year, Sony introduced another short-range, low-power technology called TransferJet, which has been adopted by several consumer electronics companies.

Technology is not the problem with UWB, which is much faster than Wi-Fi and consumes much less power, In-Stat's O'Rourke said. But while high-bandwidth uses such as grabbing a TV show off a digital video recorder for viewing on the road are interesting, they won't sell many products, O'Rourke said.

"A lot of their scenarios are really future-based. They're not in the here and now," he said.

Gartner analyst Ken Dulaney was more blunt.

"Great that WiMedia Alliance has given up," Dulaney wrote in an e-mail interview. "They could have tried again and again to make this work, taking a lot of unsuspecting users' money in the process. I wish more vendors would call it quits when appropriate."

For one common use case, transfers between PCs and cell phones, Wi-Fi will take up the slack, he said.
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